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Old_Man_Tai, TheLoneWanderer

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Tension/MvM/MvF

Mon May 13, 2024 5:49 am by TheLoneWanderer

As a first outing for this rebooted account, I'd like to engage some opponent in a matroom, or something equivalent, with a focus on BJJ, Catch Wrestling, MMA, etc. It can range from actual training (preferably of the character I play but I can do yours even if I'd like further teaching for BJJ.) to an extreme match. Either way, message me if you wanna bite. While I do like femdom and all that, I will do my best to treat any participants equally.


You can pick either Senji or Hiroyuki but I'm …

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All of blade/speranza wreslters

Sun Apr 07, 2024 12:00 am by Blade/speranza

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Arcade Days

+6
Cirno
Firecyde
Whipwreck
Oathkeeper
MrsIffy
Lobo
10 posters

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Post by KreepKing Sun Jul 18, 2010 7:56 am

a tomboy with a humongeous ass!!!!!! dont lie!

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Arcade Days - Page 5 Empty Re: Arcade Days

Post by MrsIffy Sun Jul 18, 2010 8:00 am

My ass isn't even that huge, Kreep <img src=" title="Laughing" />

I try to stay fit.


*Opens a can of beer and chugs*


Oh, and just so you all know. SNK always had a large fanbase, it's just that a majority of it are pirates who steal revenue. Ask yourselves why every KOF game from 94 to even 2003 always looked the same.


Last edited by 725 on Sun Jul 18, 2010 8:05 am; edited 1 time in total

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Post by Hawthorne22 Sun Jul 18, 2010 6:48 pm

Only nobody ever rocked Sengoku at the arcades I rolled.

Really though, apart from the tremendous effort it took to find the romsets that matched your specific emulator version, piracy of these games made so much sense it wasn't even funny. Metal Slugs beyond 1 became damn quarter munchers and at $1 per credit you'd be better off pirating until the compilations FINALLY rolled out, ESPECIALLY if you wanted working controls, the ability to hear the music in the games, and a comfortable chair.

Always thought SNK games were the greasier of the arcade repertoire, though. Apart from Metal Slug, there wasn't a lot I thought they did well.

And the reason why KoF games looked the same was because they COULD milk that horse over and over and over again. Same reason Capcom hasn't touched Morrigan's sprite in years. The fighting and the rehashing go hand in hand. One reason I don't touch that genre with a ten foot pole.


Last edited by 241 on Sun Jul 18, 2010 6:49 pm; edited 1 time in total

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Arcade Days - Page 5 Empty Re: Arcade Days

Post by Alexandra Sun Jul 18, 2010 7:05 pm

Capcom finally did dump that Morrigan sprite, y'know. TvC has a totally new Morrigan (As annoyed as I am the game used 3D models, I suppose this is the one good side to it :D).
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Post by MrsIffy Sun Jul 18, 2010 7:26 pm

[quote="Hawthorne22":1xz2ucxt]
And the reason why KoF games looked the same was because they COULD milk that horse over and over and over again. Same reason Capcom hasn't touched Morrigan's sprite in years.

Lol it isn't the same reason exactly. <img src=" title="Laughing" />
Remeber, the last Vampire game to come out was during the Saturn years, and since then, the series hasn't seen a hardware update yet. So to save money, Capcom is going to import CPS2 information and emulate them on Naomis and other boards.
What not much people know is that Capcom DID touch up on Morrigan's sprite....as far as upping the resolution count. But that only made her look uglier. Especially if you're putting an old sprite up there with newly polished visuals. <img src=" title="Laughing" />

In my opinion, Capcom had the means to redo Morrigan, but why....I'm going to go with lazyness. <img src=" title="Laughing" />
Or maybe the budget couldnt squeeze in an extra few weeks to redo her.

As for KOF, they rehashed and milked the same graphics from 94 to 2003 because they weren't making any hardware money from HOW LONG. They milk it because they HAD to.


Last edited by 725 on Sun Jul 18, 2010 7:32 pm; edited 2 times in total

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Arcade Days - Page 5 Empty Re: Arcade Days

Post by Hawthorne22 Mon Jul 19, 2010 4:49 am

I don't buy the had to reason because that implies they were forced to do it by market pressures, which requires that you not only assume considerable talent on SNK's part to have done yearly upgrades, but also the fact that they knew what the market pressures were on them (Most video game companies are complete idiots with regard to numbers like that), and a desire to NOT yearly rehash turned into a reluctant reality by those numbers. It's too many assumptions to make.

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Post by Lobo Mon Jul 19, 2010 4:51 am

BLAZBLUE!!!

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Post by Firecyde Mon Jul 19, 2010 4:52 am

That's a great game!

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Post by Alexandra Mon Jul 19, 2010 4:56 am

[quote="Lobo":thrdu5zv]BLAZBLUE!!!

Can't wait for Continuum Shift!
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Post by Firecyde Mon Jul 19, 2010 4:57 am

There is a DLC character for it, on the first day!

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