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Champions & #1 contenders
                                                                                                                         
FRICTION


                                                   
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TENSION  
                                                       


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Tension/MvM/MvF

Mon May 13, 2024 5:49 am by TheLoneWanderer

As a first outing for this rebooted account, I'd like to engage some opponent in a matroom, or something equivalent, with a focus on BJJ, Catch Wrestling, MMA, etc. It can range from actual training (preferably of the character I play but I can do yours even if I'd like further teaching for BJJ.) to an extreme match. Either way, message me if you wanna bite. While I do like femdom and all that, I will do my best to treat any participants equally.


You can pick either Senji or Hiroyuki but I'm …

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All of blade/speranza wreslters

Sun Apr 07, 2024 12:00 am by Blade/speranza

Comments: 1


WHAT IF....

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Tatyina
LtLukas
XSirenX
mnpinner
TheWamts
kerflubble
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Jilly
beangraff
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Kitten
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Post by Kitten Fri Nov 28, 2014 2:37 pm

Don't worry, platinum foil Natalia will be the most powerful card in the game. And it will come in the first edition. :p

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Post by XSirenX Fri Nov 28, 2014 2:52 pm

God Kitten, look at what you've started, a freakin nerd card convention : |

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Post by hamish1024 Fri Nov 28, 2014 2:54 pm

I don't get what you mean by platinum Natalia or whatever.

If I were making such a game I would rip off the Magic resource system as others have suggested, using traits like Strength, Agility, Skill etc instead of mana. Then you would have attack cards that feed off the resources, e.g playing a Powerbomb card depends on the Strength resource.

So creating your deck would be like creating a wrestler, with different strategies and styles involved. I don't get how you would use individual wrestler cards (but then my TCG xp is limited).

I do like the idea but I think its apparent that creating even a basic ruleset will be the tricky part...

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Post by XSirenX Fri Nov 28, 2014 2:58 pm

hamish1024 wrote:I don't get what you mean by platinum Natalia or whatever.

If I were making such a game I would rip off the Magic resource system as others have suggested, using traits like Strength, Agility, Skill etc instead of mana. Then you would have attack cards that feed off the resources, e.g playing a Powerbomb card depends on the Strength resource.

So creating your deck would be like creating a wrestler, with different strategies and styles involved. I don't get how you would use individual wrestler cards (but then my TCG xp is limited).

I do like the idea but I think its apparent that creating even a basic ruleset will be the tricky part...

Neutral

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Post by Kitten Fri Nov 28, 2014 3:37 pm

Just check the Pokémon card game. You have Pokémon cards and trainer cards.

This would be very similar. You will have Wrestler cards and.... I don't know Other cards.

Wrestler cards will have stats like Health, Strength, Technique, Cheating, Glamour. And probably energy too. Just like in Pokémon you will have different versions of each wrestler, like bronze, silver, gold and super rare platinum versions of each. The rarer the version the more powerful.

Other cards will include lots of things. Submission holds, slams, weapons, referee cards, fans cards, etc.

I am thinking you will start the game drawing 7 cards, as in all card games, and put two differen Basic wrestler cards.

There will be a Ring area where your active wrestler and your opponent's active wrestler are, and a corner area where the inactive wrestlers are.

I am thinkinf cards you play will cost energy from your energy pool, and what cards you can play depends on your wrestled stats.


I am looking at Magic and I like that tap system.


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Post by beangraff Fri Nov 28, 2014 4:29 pm

XSirenX wrote:God Kitten, look at what you've started, a freakin nerd card convention : |

Hey, one thing to be mildly disruptive, it's another thing to be a douche.

Go away.

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Post by ThunderinSilence Fri Nov 28, 2014 4:56 pm

I confess to having pretty limited experience with CCGs, but given there's been a lot of talk of remodelling existing systems to work with the wrestling theme, I'd be interested to see perhaps some specific mechanics introduced to accommodate for certain aspects of wrestling, mostly particularly the idea of Faces, Heels and Tweeners - so much of wrestling is built around these polarized attitudes in the ring, so a card game based around wrestling should reflect that.

As for how, well, that's where the limits of my experience come in. Given the idea thus far seems to be to have the wrestlers represented as a sort of commander card, while the deck consists of the actions said wrestler could take, perhaps Face, Heel and Tweener could be specific mechanical effects available only to wrestlers of that type? For example, a Heel mechanic might reflect discarding cards, either from your hand or your discard pile, in order to boost the effectiveness of a particular card that shares a keyword (like Cheap Shot or similar). It would make a Heel deck feel distinctive from a Face deck, even if how the mechanics interact with each individual wrestler card differently - much like how in MtG, not every Black deck is the same, they tend to share very similar mechanics and themes that in turn distinguish them from a Red, Green, Blue or White deck.

Just my two cents there, for what they're worth.
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Post by Alexandra Fri Nov 28, 2014 4:58 pm

Juuust a head's up, there's been multiple wrestling TCGs in the past.
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Post by hamish1024 Fri Nov 28, 2014 5:15 pm

beangraff wrote:
XSirenX wrote:God Kitten, look at what you've started, a freakin nerd card convention : |

Hey, one thing to be mildly disruptive, it's another thing to be a douche.

Go away.

Oh, that's what siren said. I never saw it! The ignore option is awesome!

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Post by Kitten Fri Nov 28, 2014 6:16 pm

Alexandra wrote:Juuust a head's up, there's been multiple wrestling TCGs in the past.

I'll look them up. any worth mentioning?

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