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Cpkeyes, d_ultsch, k0hryuu, killcarrion, LARIATO, Maxy, noob, Person, Ragdoll_Jobbers, RJD, tehbohemian, Vcom7418

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Most users ever online was 155 on Sun Oct 09, 2016 8:33 am
Champions & #1 contenders
FRICTION


Friction World Champion
Brittany Luvve
#1 contender
Cecilia Northman


Tag team Champions
The Imperial Order
#1 contenders
???


Kawaii Champion
no champion
#1 contender
???


Hardcore Champion
Adrian Kytes
#1 contender
Silver Ace


Friction Hentai Champion
Natasha Loclear
#1 contender
Minerva Larsen


Entropy Champion
Valley Doll
#1 contender
???


Softcore Champion
Alyssa Blank
#1 contender
???



TENSION


Tension World Champion
Ami Takeuchi
#1 contender
Clyde Gastin


Tension tag team champions
White Gale (Daisuke Kamiya & Sion
#1 contender
Abigail Adams & Jenny Quick


Tension Hentai Champion
Leo Fandero
#1 contender
???


Tension 24/7 Champion
Soledad Vega
#1 contender
???

Inconsistent posting

Mon Jan 16, 2017 8:53 pm by RJD

I have stuff coming up in the next couple of weeks and will not be able to post anywhere near as often as usual/before. To be honest this has already been showing it's effects lately but it will do so even more from now on. I'll prioritise my Avalanche match and multi character matches but other than that I'll respond probably once every few days, I'll try not to leave anyone hanging though.

Comments: 9

Looking for Friction matches!

Sun Jan 15, 2017 2:07 am by tehbohemian

Hey everybody just posting a notice I have 2 wrestlers that could use some love!

Shinobu just got out of her match and I'm looking for some wins or losses to add to her record, she is a serious fighter and is looking for more straight forward fights, she could be a good match up against other "martial artist" type characters looking for a challenge or she could stand up to a violent heel, anything works.

Sonic is also up for matches, people familiar with Ring Dream or Wrestle Angels should …

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Comments: 3

Finalls

Sun Jan 15, 2017 5:49 pm by xalex

So i tried to say to as many people as i could per pm.... but i will put it up here as well just to get sure that i get all....


my finalls are around the corner.... and this means something... my free time will be cut shrot... really short...

and unluckily my afw time will be cut down extremly...


so i say sorry to everyone i have a match with right now but in the next time i will be slow as fuck



i try to get back as fast as i can^^ i still will be online on trillian or here so if …

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Comments: 1


Lull and apology (with analysis)

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Lull and apology (with analysis)

Post by hamish1024 on Sat Nov 02, 2013 6:25 pm

Apologies to all I have RPs with, as my sig said I was away 4-5 weeks and really busy IRL.

Unfortunately, I can’t promise I can continue my ongoing threads straight away - although I am back now, I seem to be struggling to get back in the spirit of the RPs.

I don’t know why it isn’t clicking right now, maybe I need a longer break.

If I were going to overanalyse the problem, I would say it feels like my immersion in AFW has broken. The fights are feeling quite disconnected; there are no real story arcs or character development - whilst everyone is game to try new things, it feels rare for anything to happen that would pull a wrestler away from their original character profile (whatever crazy hardcore hentai shit a character gets up to, 99% of the time they will be pristine and unchanged for their next fight). That’s not a criticism (it’s understandable that there needs to be consistency in the rosters), it just feels like a cap on what can happen. And yes, I know that there are loads of exceptions to this, and plenty of board members with better RP skills than me. Part of the problem is that I made my character spread too wide, for sure. Though I think the niceties of post-by-post roleplaying is a factor in the disconnect (having to carefully frame your posts in measured ‘what-if’ paragraphs, so as not to upset anything the other player may or may not have planned, probably serves to dull the action after a while).

Either way, I’m being a bit crap at this right now, so sorry.

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Re: Lull and apology (with analysis)

Post by Bluemouse on Sun Nov 03, 2013 2:52 am

If I may make a suggestion, pick one character (if you have time, maybe two) and forget about the rest. Then start building plot lines.

My motivation is nil right now because I have bigger things taking up my brain, but in general the threads that interest me are the ones that contribute to larger stories. One-off stuff doesn't do it for me most of the time, especially not one-off matches. Who wants to do that?

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Re: Lull and apology (with analysis)

Post by hamish1024 on Sun Nov 03, 2013 4:21 pm

That's kind of in tune with what I thought. Long term story arcs are cool. My balance with creating characters vs actually playing them was way off. Trouble is, I like creating characters...

[quote="Bluemouse":2wadtcup] One-off stuff doesn't do it for me most of the time, especially not one-off matches. Who wants to do that?

90% of the board? Ok i've not counted, but I would guess 9/10 threads are standalone?

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Re: Lull and apology (with analysis)

Post by Harrier on Sun Nov 03, 2013 7:53 pm

I like long term stoylines too, especially the ones that include something with impact on the management and which are highlighted even in matches of the people involved or even people that read it and want to incorporate it in their posts(the last one was with kaz, 3 threads long^^) . I have several messages from people stored that wanted to do something like that but never came back to the idea or had only a vague idea at all, and you can only plan so far until you get tired to plan anything on your own until the nect idea springs out of your mind and you try to start something again.

And sadly, only a few people scavenge the character bios and blogs for inspirations for a storyline too.

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Re: Lull and apology (with analysis)

Post by hamish1024 on Sat Nov 09, 2013 1:12 pm

I guess (real-world) match length is a problem. When they take several months to complete, a multi-thread storyline becomes a commitment measured in years.

Perhaps bolder strokes with the post-by-post RPing would help this - I know the tradition is for matches to be 8-10 pages long, but maybe if you're going for story-linked matches, compressing the action into 4-5 pages would help?

Though I guess the main stumbling block is that, with long-term storylines, there is an element of 'railroading', which people don't like.

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Re: Lull and apology (with analysis)

Post by Alexandra on Sat Nov 09, 2013 10:06 pm

Railroading is perfectly alright, if you talk to the people you're RPing with about it and work it out first. Most people here seem pretty cool about it.

"Hey, X and Y are fighting, I'd be cool with X winning, so long as you let Y do this and this during the match. Then when they rematch later on, Y could try to do this again as a callback to it and that could lead to that and that..." and so on, and so forth.

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Re: Lull and apology (with analysis)

Post by Bluemouse on Sat Nov 09, 2013 10:08 pm

I like to pick spots that I'd like to hit, but in general leave the whole thing open to changes along the way.

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Re: Lull and apology (with analysis)

Post by Tatyina on Sun Nov 10, 2013 6:27 am

The average match length USED to be 4 pages. It's only grown recently. I'd say it's closer to 7 now. I think 6-8 pages is pretty good.

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Re: Lull and apology (with analysis)

Post by KevinFace on Sun Nov 10, 2013 6:34 am

That's why I'm just going to stick with Rubina for now instead of making another character. I can actually get some stuff started with her now if I want to.

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Re: Lull and apology (with analysis)

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