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Most users ever online was 155 on Sun Oct 09, 2016 8:33 am
Champions & #1 contenders
FRICTION


Friction World Champion
Cecilia Northman
#1 contender
Kyoko Akan


Tag team Champions
The Imperial Order
#1 contenders
Sonic Boom


Kawaii Champion
Under Contention (in a fatal fourway)
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Hardcore Champion
Silver Ace
#1 contender
???


Friction Hentai Champion
Minerva Larsen
#1 contender
Ari Nagawa


Entropy Champion
Valley Doll
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Alicia Wells


Softcore Champion
Under Contention (in an elimination chamber)
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TENSION


Tension World Champion
Clyde Gastin
#1 contender
Killer King & Reira Kirishima


Tension tag team champions
White Gale (Daisuke Kamiya & Sion)
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Abigail Adams & Jenny Quick


Tension Hentai Champion
Leo Fandero
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???


Tension 24/7 Champion
Soledad Vega
#1 contender
David Blake

Apologies in advance!

Tue Jul 25, 2017 4:49 pm by acuya

Just dropping in to apologize in advance - for the next week or two, I'm going to be a bit sporadic with my posts. I'm doing a little Uber to make some extra money for some personal things in my life, and that'll take up some time that was previously used for writing.

I will get to everyone I owe a post for, it'll just take a bit longer than you're probably used to from me. So just bear with me and things will return to normalcy.

Also, sorry about the delay with the battle royale. That's all …

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Back to leave again^^"

Mon Jul 24, 2017 8:08 pm by xalex

hey guys just a short heads up... my finals are finally done... no plan how they went^^"

but i only got this weekend "free" meaning that this week a lot of shit is going down and it will go on for some time meaning i have no plan how much time i have for roleplays and this page^^"

i just wanted to say sorry for anyone i leave hanging


Comments: 2

Looking to revive

Mon Jul 03, 2017 7:06 am by GrandAkumaShogun

Hello I apologize for my long absence from here, real life issues have been kicking my ass but I feel like I can return on here so if anyone is interested in taking on either Takeichi Mori or Takeshi Kawai feel free to get in touch. And if you are one of the people I was having a match with before my lengthy hiatus and wish to resume that match also feel more than welcomed to get in touch with me as well.

Comments: 7


RPGs, Collaberation and Kayfabe

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Re: RPGs, Collaberation and Kayfabe

Post by Bluemouse on Mon Feb 17, 2014 8:18 pm

<img src=" title="no no.." />

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Tue Feb 18, 2014 5:00 am

<img src=" title="no no.." />

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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Sun Feb 23, 2014 2:10 pm

<img src=" title="no no.." />

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Re: RPGs, Collaberation and Kayfabe

Post by Alexandra on Sun Feb 23, 2014 3:06 pm

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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Fri Mar 07, 2014 11:33 am

OK, seems we never found out what the deal is with heterosexual girls, so that will have to remain a mystery.

Anyway… a series of this game would consist of 8 shows, then a PPV at the end. The Kayfabe rule set has players decide what the matches in the final PPV are going to be in advance. They don’t HAVE to go ahead (subject to injury, plotting etc), but that’s the general idea.

This is one of the main characteristics of this RPG - you’ll have a rough idea of where story arcs will be aiming, up to nine matches in advance. I do like the sound of this, in terms of giving the matches more focus and purpose. However, it is quite a break from the freeform roleplaying in AFW, so I don’t know how popular such aggressive preplanning will be in practice.

After character introductions and the PPV planning, you’re set up for playing through a weekly show, which comes in three parts as follows:

1) Booking Committee - each player suggests ideas for matches, promos or skits. You can RP as an unaffiliated Writing Staff, or in character as one of your wrestlers (in which case, feel free to suggest your hated rival be scripted to lose a lingerie strip match). Once everyone has made a suggestion the GM announces a provisional show schedule. I think the process would take around a week in real time.
2) Locker Room - Players RP their character reactions to the schedule, and can petition the GM for changes if they wish. Any backstage interaction can play out now, and if they have spare time, players can start plotting their matches with each other. The GM will have to announce when the locker room segment is over and the finalised match schedule will begin. Again, I guess this would take about a week.
3) The Show - In the manner of a Friction PPV, the GM can set individual threads up for the matches and skits. For practical reasons these would need to be played through simultaneously (which has the drawback of meaning your characters won’t know what happened earlier in the show, but I think it’s a necessary compromise). As one post = one minute, a match should only need around twenty posts (allowing for the other player to consent or challenge what’s being narrated). Even so, I reckon the Show segment might take 3-4 weeks to complete.

If this RPG can have its own section on the forums, it could probably be run though Booking Committee and Locker Room threads pretty effectively. Basic public interactions everyone would see / hear about can be done through the Locker Room (I.e. relatively self-contained posts). I guess lengthier interactions would be in their own thread. And of course, any secretive plotting and politicking can be done by PM (so you never know who has done sneaky deals with management to bolster their career).

Although the base rules are for a tabletop RPG I think some elements will actually work better online (namely, being able to play out all a week’s matches simultaneously, and being able to scheme via PM).

If everyone likes the name Anime Wrestling Entertainment we can try and set up a space in the alternative section.

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Sat Mar 08, 2014 1:59 am

coolies... how many characters do we have to have?

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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Sat Mar 08, 2014 8:42 am

Well, everyone gets to have one experienced wrestler, plus enough rookies to make up the numbers.

The manual suggests 15 rookies to fill up the promotion. However, I only have 3-4 potential players for this right now, so that would leave each player with 4-5 rookies, which feels a bit too much. Personally I would have thought you would only want to RP 3-4 wrestlers at most, any more than that it would be a chore to keep track of them.

So the short answer is "as many as you feel like (probably 3-4)". If the promotion ends up short on player wrestlers, the GM can create some NPC girls to make up the numbers.

I think we'd only have to put a cap on the number of created characters if Tat was playing.

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Re: RPGs, Collaberation and Kayfabe

Post by Tatyina on Sat Mar 08, 2014 8:49 am

>.>

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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Sat Mar 08, 2014 10:44 am

I didn't mean it! Create all you like. The game needs a talent pool anyway, as characters will actually age (or, at least, slowly build up injuries to the point their wrestling is severely impaired).

I wonder if it would be worth using somthing like [url=http://www.muchgames.com/games/anime-face-maker-3:3pbia6u8]Anime Face Maker[/url:3pbia6u8] to get graphical representations of the characters. As there are a few to make, and it might be easier than a pic trawl. (and you could make the appearance match the bio, rather than the other way around).

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Mon Mar 10, 2014 2:12 am

This is better...

[url:1l1nn4mc]http://pochi.lix.jp/k_kisekae2.html[/url:1l1nn4mc]

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Re: RPGs, Collaberation and Kayfabe

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