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Most users ever online was 155 on Sun Oct 09, 2016 8:33 am
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Looking for matches

Thu Jul 20, 2017 7:32 pm by Harrier

Once again, I am looking for matches/backstage stuff, especially for Gina and Barb Wire(solo or team).

Please look into my blog for more informations if you are interested. I am as much interested into playing with new players who met my mimimum requirements than with people I literally played years ago. Of course I am also open for your ideas. As I am bathing in my aura of self gratulation right now for all of that, I guess I can say that all of my posting partners could count on me to …

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Mentor: Looking for a Helping Hand

Wed Jul 19, 2017 5:04 pm by Sylvie

Hey AFW,

My girl Suki Mizushima is about to finish her first match. Suki's learning that she's not the strongest girl at the AFW--not by a long shot. In fact, she's below-average, and if her sister Kaida watches these matches at all, she will see Suki destroyed, in humiliating fashion...repeatedly.  

Pobre chica! Frankly, Suki is headed into dark, lonely spaces I'm not quite ready for her descend into yet, so I'm looking for a mentor who can catch Miss Mizushima before she falls too far. …

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open for rps and matches

Mon Jul 17, 2017 11:00 pm by kiranar

It has been a while since I posted to offer my characters for matches or Rps. Any of the characters are available the matches I will mainly stick to non hentai for now message me if with your ideas.

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RPGs, Collaberation and Kayfabe

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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Tue May 14, 2013 6:24 pm

In a vain attempt to kick-start discussion of this, here are some of the aspects of the Kayfabe RPG that might be of interest to AFW types:

- Using ’Heat’ (fame) as an in-game measure of success: Gives a collaborative goal for everyone to work towards, I.e. increasing the overall Heat of the promotion, but at the same time its something for individual characters to accrue as well. (AFW has been looking for a way of quantifying success with the top ten rankings, maybe fame points would serve this goal?)

- Roleplaying writer’s meetings: Long-term story arcs get fixed in advance, culminating in major PPV events. (I know prescriptive match outcomes are not to everyone’s taste, but making everything up on the fly can detract from the narrative).

- Shorter, focused matches: Matches are split into 1-minute blocs and have a strict time limit in the context of the wrestling show. Players can discuss / compete for control of the narrative, but the owner of each bloc describes all the action in that minute - for both wrestlers, not just their own. I.e. a ten-minute match should be finished in ten narrative posts. (Contrast with AFW, where matches can take months / years. Shorter matches means that more stuff can happen, so you get more story.)

Anyway, I like the RPG’s approach to a lot of stuff. Would be interested in at least trying a shorter, prescriptive, narrative-based match to see how well it worked.

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Thu May 16, 2013 11:14 pm

I would love to try this...if someone explained it to me.

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Re: RPGs, Collaberation and Kayfabe

Post by Alexandra on Thu May 16, 2013 11:26 pm

[quote="hamish1024":s2t6zmmx]- Shorter, focused matches: Matches are split into 1-minute blocs and have a strict time limit in the context of the wrestling show. Players can discuss / compete for control of the narrative, but the owner of each bloc describes all the action in that minute - for both wrestlers, not just their own. I.e. a ten-minute match should be finished in ten narrative posts. (Contrast with AFW, where matches can take months / years. Shorter matches means that more stuff can happen, so you get more story.)
I think this is where you'll lose most people at. Most people on AFW aren't going to want someone else to control their character.
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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Fri May 17, 2013 2:02 pm

Good point Alex. The RPG was designed for a group of players round a table, where interrupting a narrative you don’t agree with is easy. Obviously in written posts you can’t do that so well. (Though the game does have a mechanic for overruling a narrative you don’t like).

If there is a sticking point, then, it’ll probably be in the matches themselves. I might try and do a test run of the match mechanics to see how well they work.


Last edited by 1043 on Fri May 17, 2013 2:02 pm; edited 1 time in total

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Fri May 17, 2013 4:41 pm

What the game needs is a sexiness score

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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Fri May 17, 2013 5:44 pm

It’s almost as if it wasn’t originally designed to represent all-female hentai wrestling…

I guess you could add it in, but shouldn’t all the characters be sexy?

EDIT: Just noticed the game does have a "Good Looking" trait you can give to new characters.


Last edited by 1043 on Fri May 17, 2013 6:12 pm; edited 1 time in total

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Fri May 17, 2013 10:09 pm

Well it is obviously designed like all male pro wrestling... doing EVERYTHING in its power to hide the elephant in the room: the clear and unavoidable homoerotic imagery of pro wrestling.



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Re: RPGs, Collaberation and Kayfabe

Post by hamish1024 on Mon Feb 10, 2014 8:01 pm

(Thread necro...) There’s a way of simplifying this to the point where you wouldn’t need dice rolls between players.

All actions in Kayfabe are based off D6 rolls; the more sixes you roll the better your actions come across to the crowd. E.g. a wrestler with a Wrestling stat of 5 gets to roll 5 D6s when they are in control of narrating a match segment. However the actual scores aren’t needed until after the match (when you work out the impact of the match on the wrestlers’ popularity). So the GM can come along and calculate the dice rolls afterwards. A player would just have to post something like this:

The girls locked arms and struggled with each other for a few moments. Then, Scarlet suddenly broke the deadlock by planting her leg forwards and throwing Ebony over her hip. She followed this up with a rather brutal elbow drop, leaving her opponent winded on the mat. Scarlet used this opening to jump up onto the top rope, before launching herself at Ebony in an impressive missile dropkick, colliding with a ring-shaking smash.
(Scarlet scores 7D6 - 5D6 for Wrestling skill 5, +2 for ’High Flying Moves’ trait)
(Scarlet concedes narrative control to Ebony)


The GM would roll the dice after the match had finished to tell the players how much popularity they gained.

Also to keep things simple, you would only need to keep track of three stats for each character:
Wrestling - How physically adept they are at performing sets of wrestling moves.
Acting - Sense of drama and playing to the crowd (e.g. physical taunts, hentai or catfight move sets).
Mic Skills - How good they are at talking in pre match skits / promos etc.

If two or three people were interested in this we could hopefully set up a little RP in the Alternative section of the forum (I think “Anime Wrestling Entertainment” has a nice ring and acronym). I could act as GM if needed. I will post basic rules on game progression and character creation in a bit, unless everyone thinks this is an abomination.

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Re: RPGs, Collaberation and Kayfabe

Post by Kitten on Mon Feb 10, 2014 9:08 pm

I think it would be better to know the dice rolls when the action is happening, so you know how the match is going and can decide what to do based on that information. Like to decide when you have to push yourself... or when you can try to screw somebody.

Why is mic skills not included in Acting?

Why not use the full system?

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Re: RPGs, Collaberation and Kayfabe

Post by Tatyina on Mon Feb 10, 2014 9:14 pm

there are dice rooms available for online play.

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Re: RPGs, Collaberation and Kayfabe

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