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Most users ever online was 155 on Sun Oct 09, 2016 8:33 am
Champions & #1 contenders
FRICTION


Friction World Champion
Cecilia Northman
#1 contender
???


Tag team Champions
The Imperial Order
#1 contenders
Amy Lion Evans & Kyoko Akan


Kawaii Champion
Under Contention (in a fatal fourway)
#1 contender


Hardcore Champion
Silver Ace
#1 contender
???


Friction Hentai Champion
Natasha Loclear
#1 contender
Minerva Larsen


Entropy Champion
Valley Doll
#1 contender
Emily Nelson


Softcore Champion
Under Contention (in an elimination chamber)
#1 contender



TENSION


Tension World Champion
Clyde Gastin
#1 contender
Killer King & Reira Kirishima


Tension tag team champions
White Gale (Daisuke Kamiya & Sion)
#1 contender
Abigail Adams & Jenny Quick


Tension Hentai Champion
Leo Fandero
#1 contender
???


Tension 24/7 Champion
Soledad Vega
#1 contender
David Blake

Tension Match

Sun May 28, 2017 6:01 am by noob

Hi y'all. My boy Will hasn't been getting much action. He has yet to get a win and I was wondering if someone would like to help him change that or dash his hopes yet again. I'm up for any match really as long as things don't get bloody

Comments: 0

Tag Team Recruitment

Sun May 28, 2017 1:17 am by Person

This is a thread for people looking for form a tag team with someone else or even a faction.

Simply post which of your characters you are looking to tag with or form a faction with. Do note this is not a guarantee but simply a place where you can let other people know. Also, make sure you have done a thread or two with the person that you will be teaming up with before forming a tag team. After all, you don't want to form a tag team with someone only to then find out you may not work well …

[ Full reading ]

Comments: 0

Friction Debut Match - Izumi Hartmann

Thu May 25, 2017 10:48 pm by Kamoi

Hi everyone!

My first Character here, Izumi Hartmann Is looking for her debut match, preferrably a Standard match.
Just PM me~

Comments: 0


Improvement/Critique Thread

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Re: Improvement/Critique Thread

Post by Bluemouse on Wed Mar 19, 2014 5:09 pm

I like color tags because it's easier on the eyes, and friendly text is nicer to read.

And I really don't agree with any of Kitten's points. Why would you put the dialog at the end, and not where it belongs in the context of the rest of the action? Also, if it's always at the end, it's always far away from the dialog the character was responding to.

And if foreshadowing doesn't work for you, practice makes perfect. <img src=" title="Razz" />


My big suggestion if you want to at least develop an identifiable flavor for your characters, if not actual depth, is to not try to write nine at one time. Supporting roles are one thing and can be done with just a little color, but larger roles require some depth, and that comes from attention and energy and all that junk that for me gets spread thin pretty quickly with multiple characters.

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Re: Improvement/Critique Thread

Post by acuya on Wed Mar 19, 2014 5:24 pm


My big suggestion if you want to at least develop an identifiable flavor for your characters, if not actual depth, is to not try to write nine at one time. Supporting roles are one thing and can be done with just a little color, but larger roles require some depth, and that comes from attention and energy and all that junk that for me gets spread thin pretty quickly with multiple characters.

That's a fair point, I think.

Initially, I made characters to fill certain roles and match-types - like a character for hardcore matches, a guy for more serious matches, a guy for less serious matches, and I didn't plan on using them immediately...but I get antsy, sometimes. >_>

A lot of things didn't go quite as planned - like, for, instance, I didn't anticipate doing as much with Ninjette as I wound up doing, but some people asked to do matches with her, and they're leading to more social things, so now I'm considering giving her more of the focus I'd initially planned for others. And I like that, really - I like a certain level of spontaneity in RPing, I think it's a big part of the fun.

But I do need to get a better handle on what I want to do with whom and how I want to do and what focus I should be giving everyone - I agree with you, there.

Thanks!

i

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Re: Improvement/Critique Thread

Post by jakeb1993 on Thu Mar 20, 2014 5:37 pm

Ok then, i am going to throw my hat in and look for some constructive advice. Not hate or burns of any kind.
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Re: Improvement/Critique Thread

Post by Bluemouse on Thu Mar 20, 2014 8:13 pm

I think anyone posting here would be more likely to get responses by being more specific, like "how's my grammar" or "does this character sound believable?"

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Re: Improvement/Critique Thread

Post by jakeb1993 on Thu Mar 20, 2014 8:49 pm

I know it would, but i am looking for critique on anything, from my characters to my writing.
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Re: Improvement/Critique Thread

Post by jakeb1993 on Tue Apr 08, 2014 9:41 pm

I am looking for feedback about my posts. Are they okay? Are they getting longer? Do they need to be longer to be better etc
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Re: Improvement/Critique Thread

Post by Bluemouse on Tue Apr 08, 2014 9:48 pm

Length =/= quality! <img src=" title="Mad" />

It's not the length, it's how you use it.

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Re: Improvement/Critique Thread

Post by Alexandra on Tue Apr 08, 2014 9:52 pm

That's what she said. :V

...I'll just see myself out now.
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Re: Improvement/Critique Thread

Post by jakeb1993 on Tue Apr 08, 2014 10:34 pm

Also as a character, what does everyone think about Toshiko?
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Re: Improvement/Critique Thread

Post by Lunchador on Thu Apr 10, 2014 2:04 am

Hey, folks, just thought I'd throw my hat into the ring for some criticism, here. Jumped at this earlier, but (as was rightly pointed out to me) it was much too early to get a good sense of my RP. Been a bit more active, lately (and will likely be more active for awhile, now, unless anything changes), so now that I've had a chance to get more RP in with more folks, I kind of wanted to ask how I was doing.

In particular, I'd like to know if there are any tics or turns of phrase I'm relying on too much, if my characters are individually interesting (or, conversely, are any of them flat-out boring or annoying?), and how I'm doing with my "selling" of other character's moves (too much? too little?). Any pointers or advice would be greatly appreciated, thanks.

Edit to Add: Also, I'd kind of like to know if posting more often has lead to a decline in my post quality. Kind of been worrying about that.


Last edited by 11683 on Thu Apr 10, 2014 2:08 am; edited 1 time in total

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Re: Improvement/Critique Thread

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