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Looking to revive

Mon Jul 03, 2017 7:06 am by GrandAkumaShogun

Hello I apologize for my long absence from here, real life issues have been kicking my ass but I feel like I can return on here so if anyone is interested in taking on either Takeichi Mori or Takeshi Kawai feel free to get in touch. And if you are one of the people I was having a match with before my lengthy hiatus and wish to resume that match also feel more than welcomed to get in touch with me as well.

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looking for matches

Sun Jul 23, 2017 9:57 am by anime_hentaifighter

Searching for matches for most of my characters.If you got an idea please let me know by pm

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Looking for a Match: Nanami Tomonari

Fri Jul 21, 2017 6:28 pm by RadiantKarna332

Well, I'm looking for another match, this time for my new character, Nanami Tomonari. If you guys are interested, you can PM me or contact me on Trillian. My name there is radiantkarna332.

If you guys want to see my new character, just click the link below.

http://www.afwrpg.com/t17089-nanami-tomonari-izanami

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Arcade Days

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Re: Arcade Days

Post by KreepKing on Sun Jul 18, 2010 7:56 am

a tomboy with a humongeous ass!!!!!! dont lie!

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Re: Arcade Days

Post by MrsIffy on Sun Jul 18, 2010 8:00 am

My ass isn't even that huge, Kreep <img src=" title="Laughing" />

I try to stay fit.


*Opens a can of beer and chugs*


Oh, and just so you all know. SNK always had a large fanbase, it's just that a majority of it are pirates who steal revenue. Ask yourselves why every KOF game from 94 to even 2003 always looked the same.


Last edited by 725 on Sun Jul 18, 2010 8:05 am; edited 1 time in total

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Re: Arcade Days

Post by Hawthorne22 on Sun Jul 18, 2010 6:48 pm

Only nobody ever rocked Sengoku at the arcades I rolled.

Really though, apart from the tremendous effort it took to find the romsets that matched your specific emulator version, piracy of these games made so much sense it wasn't even funny. Metal Slugs beyond 1 became damn quarter munchers and at $1 per credit you'd be better off pirating until the compilations FINALLY rolled out, ESPECIALLY if you wanted working controls, the ability to hear the music in the games, and a comfortable chair.

Always thought SNK games were the greasier of the arcade repertoire, though. Apart from Metal Slug, there wasn't a lot I thought they did well.

And the reason why KoF games looked the same was because they COULD milk that horse over and over and over again. Same reason Capcom hasn't touched Morrigan's sprite in years. The fighting and the rehashing go hand in hand. One reason I don't touch that genre with a ten foot pole.


Last edited by 241 on Sun Jul 18, 2010 6:49 pm; edited 1 time in total

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Re: Arcade Days

Post by Alexandra on Sun Jul 18, 2010 7:05 pm

Capcom finally did dump that Morrigan sprite, y'know. TvC has a totally new Morrigan (As annoyed as I am the game used 3D models, I suppose this is the one good side to it :D).
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Re: Arcade Days

Post by MrsIffy on Sun Jul 18, 2010 7:26 pm

[quote="Hawthorne22":1xz2ucxt]
And the reason why KoF games looked the same was because they COULD milk that horse over and over and over again. Same reason Capcom hasn't touched Morrigan's sprite in years.

Lol it isn't the same reason exactly. <img src=" title="Laughing" />
Remeber, the last Vampire game to come out was during the Saturn years, and since then, the series hasn't seen a hardware update yet. So to save money, Capcom is going to import CPS2 information and emulate them on Naomis and other boards.
What not much people know is that Capcom DID touch up on Morrigan's sprite....as far as upping the resolution count. But that only made her look uglier. Especially if you're putting an old sprite up there with newly polished visuals. <img src=" title="Laughing" />

In my opinion, Capcom had the means to redo Morrigan, but why....I'm going to go with lazyness. <img src=" title="Laughing" />
Or maybe the budget couldnt squeeze in an extra few weeks to redo her.

As for KOF, they rehashed and milked the same graphics from 94 to 2003 because they weren't making any hardware money from HOW LONG. They milk it because they HAD to.


Last edited by 725 on Sun Jul 18, 2010 7:32 pm; edited 2 times in total

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Re: Arcade Days

Post by Hawthorne22 on Mon Jul 19, 2010 4:49 am

I don't buy the had to reason because that implies they were forced to do it by market pressures, which requires that you not only assume considerable talent on SNK's part to have done yearly upgrades, but also the fact that they knew what the market pressures were on them (Most video game companies are complete idiots with regard to numbers like that), and a desire to NOT yearly rehash turned into a reluctant reality by those numbers. It's too many assumptions to make.

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Re: Arcade Days

Post by Lobo on Mon Jul 19, 2010 4:51 am

BLAZBLUE!!!

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Re: Arcade Days

Post by Firecyde on Mon Jul 19, 2010 4:52 am

That's a great game!

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Re: Arcade Days

Post by Alexandra on Mon Jul 19, 2010 4:56 am

[quote="Lobo":thrdu5zv]BLAZBLUE!!!

Can't wait for Continuum Shift!
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Re: Arcade Days

Post by Firecyde on Mon Jul 19, 2010 4:57 am

There is a DLC character for it, on the first day!

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Re: Arcade Days

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