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acuya, BobbyBlue, BrittanyW, Daaharu, Harrier, LunarWolf, Mystery Dragon, SimplyMoon, Talimaya, Teenwrestler, Yori

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Most users ever online was 155 on Sun Oct 09, 2016 8:33 am
Champions & #1 contenders
FRICTION


Friction World Champion
Cecilia Northman
#1 contender
Kyoko Akan


Tag team Champions
The Imperial Order
#1 contenders
Sonic Boom


Kawaii Champion
Claire St. Clair
#1 contender


Hardcore Champion
Silver Ace
#1 contender
???


Friction Hentai Champion
Minerva Larsen
#1 contender
Ari Nagawa


Entropy Champion
Valley Doll
#1 contender
Alicia Wells


Softcore Champion
Under Contention (in an elimination chamber)
#1 contender



TENSION


Tension World Champion
Clyde Gastin
#1 contender
Killer King & Reira Kirishima


Tension tag team champions
White Gale (Daisuke Kamiya & Sion)
#1 contender
Abigail Adams & Jenny Quick


Tension Hentai Champion
Leo Fandero
#1 contender
???


Tension 24/7 Champion
Vacant
#1 contender
David Blake & Ryo Kamiya

Apologies for delays for a lot of my threads

Tue Dec 12, 2017 5:44 pm by Vcom7418

Dunno why I haven't posted this earlier.

Finals week is fully underway for me, and as such, I had to prioritise my threads depending on how soon they have to be finished (ie - Avalance build threads)

I will be back to full capacity on Friday/Saturday. My apologies for the delays.

Comments: 2

Friction debut match.

Sat Dec 09, 2017 7:28 pm by no^capitals-

I'm looking for a match to get my first heels career in AFW started. Will be happy to discuss finer details with anybody that is interested. Get in contact however you see fit. :3

Comments: 2

Samantha Fox's Open challenge

Wed Nov 29, 2017 4:54 pm by Lotuswarrior

Looking for someone to accept Samantha's open challenge, but the catch is its more of a call out. Basically Samantha will dig up some dirt on whoever and threaten to tell the world later that night or next show.

Overall I expect this to span across a few matches just for a short rival segment and little story for both our characters. Here's an idea I currently have for the possible matches.

1: Promo
2: 1 on 1 Normal Match
3: 1 on 1 No DQ
4: Ladder Match(The briefcase above the ring would …

[ Full reading ]

Comments: 5


Stats

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Re: Stats

Post by Old_Man_Tai on Sat Dec 26, 2015 9:10 pm

(Scan to the bottom for the TL'DR version)


Never understood the point in stats.


I give not one shit if your character has 10 speed or 5 strength or 8 defense. I've found that the people most likely to claim "well my stats allow me to do this" are usually the same ones that tend to be power playing assholes who I don't work with more than once.

Then again, I also never understood the idea of doing legit competitive rps on here. They tend to just lead to bad matches, power playing, hurt feelings and general pointlessness.

I like the idea of collaborative RP's. Maybe not 100 percent planned out stuff, since some people prefer a more natural flow to things, but I like the idea of agreeing on a finish and coming up with potential cool spots together that let both characters shine and get over.

Same reason I tend to avoid squash matches. While they have their role and place, I like the idea of a hard fought match where both characters can get over and look good in the process and carry that forward to their next stuff.

Besides, like other people have pointed out, to make a stat system actually work, you'd have to overhaul the site and every character on it to follow a streamlined stat system that you might not get everybody agreeing on, and we simply have way too many people to do that. You'd never get everybody to agree on a stat system.

Then you'd have the whole "Well I should win because my numbers are bigger!" arguments. If we had a much smaller player base, I could see it maybe working, but here, I doubt it.


TL'DR: Don't like stats, never use or read them.

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Re: Stats

Post by killcarrion on Sat Dec 26, 2015 9:46 pm

I, too, am in the "Stats are more like guidelines, than actual rules to live by" train of thought. The usage of numbered stats is primarily intended for competitive play where the story compliments the battles, unlike here where it's usually the other way around.

I see them as just parameters intended to categorize the capabilities of your character and their moveset. Not something to adhere too stringently towards, but at the very least something you should keep in mind in terms of the logic of your moves. Lightweights shouldn't be doing multiple gorilla presses to Akashi...Rotund people shouldn't be pulling off corkscrew moonsaults from the top rope...that type of stuff.

Though perhaps a more detailed explanation of how the stats of your characters work should be mentioned in the FAQ, if it isn't already anyway.

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Re: Stats

Post by acuya on Sat Dec 26, 2015 9:50 pm

Rotund people shouldn't be pulling off corkscrew moonsaults from the top rope...that type of stuff.

I bet Kevin Owens could pull it off.

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Re: Stats

Post by killcarrion on Sat Dec 26, 2015 10:02 pm

I knew someone would get all nitpicky about that >_____>

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Re: Stats

Post by rhapsody on Sat Dec 26, 2015 10:02 pm

I only have +2 in Kicking Ass but Taking Names is a class skill so I get +5 with my proficiency bonus

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Re: Stats

Post by beangraff on Sat Dec 26, 2015 10:13 pm

I've found stats only matter when die are incorporated into RPGs anyway.

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Re: Stats

Post by kerflubble on Sat Dec 26, 2015 10:17 pm

Is this anti-fat people doing moonsaults? Because I don't want to be part of a wrestling forum that doesn't have fat people doing moonsaults.

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Re: Stats

Post by TripleHelix on Sun Dec 27, 2015 4:19 am

As things stand now, I really only use the stats as sort of an archetype descriptor, similar to what killcarrion and beangraff have described. They set up a rough idea about the character, but are not end-all be-all deciding factor when RPing a match.

I think really any talking points I have to offer have already been mentioned by other people. To sum an already short post up, I'm not in favor of restructuring to a strictly followed stat system.

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Re: Stats

Post by Person on Sun Dec 27, 2015 4:45 am

Though I do not support this idea, we could try it out in Alternative Arena as a test run to see what happens and how it goes.
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Re: Stats

Post by LtLukas on Sun Dec 27, 2015 5:16 am

killcarrion wrote:I, too, am in the "Stats are more like guidelines, than actual rules to live by" train of thought. The usage of numbered stats is primarily intended for competitive play where the story compliments the battles, unlike here where it's usually the other way around.

I see them as just parameters intended to categorize the capabilities of your character and their moveset. Not something to adhere too stringently towards, but at the very least something you should keep in mind in terms of the logic of your moves. Lightweights shouldn't be doing multiple gorilla presses to Akashi...Rotund people shouldn't be pulling off corkscrew moonsaults from the top rope...that type of stuff.

Though perhaps a more detailed explanation of how the stats of your characters work should be mentioned in the FAQ, if it isn't already anyway.

This last point is what I failed at articulating. To me, it seems like what might be a five for me is completely different for someone else. If we are all being perfectly honest, I rarely if ever look up stats when I am RP-ing with someone as they are a guide, not a god. Maybe I should stop being lazy and go into more detail about the capabilities of my characters in their bios.

Most people here are fundamentally reasonable in terms of speed and strength. I don't think any character here can literally react in superhuman time, or do anything like throw a character into the tenth row from the ring.

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Re: Stats

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