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Champions & #1 contenders
FRICTION


                                                     
Friction World Champion
Rebecca Tomko
#1 contender
Lucia Lynch, The Lone Wolf

 
Tag Team Champions
Abdicated
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Tag Team Glory
vs. Helldozer

 
Hardcore 24/7 Champion
Jack The Ripper
#1 contender
Yona "The Graceful Undead" Giovanni

 
Hentai Champion
Aphrodite
#1 contender
Bianca Garcia


Entropy Champion
Panther Risako
#1 contender
???


Rising Star Champion
"La Parca" Maria Castillo
#1 contender
Piper Sherwood

                                                         




TENSION  
                                                       


Tension World Champion
Sierra Oasis
#1 contender
???

 
Nekketsu Champion
Iris Takahashi
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Giovanni "Gyro" Zeppeli

                               

WHAT IF....

+13
Tatyina
LtLukas
XSirenX
mnpinner
TheWamts
kerflubble
Alexandra
Deus001
Jilly
beangraff
Bluemouse
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Post by Alexandra Thu Nov 27, 2014 3:42 pm

We don't talk about Qlis and Nekroz 'round these parts, boy. :|
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Post by Tatyina Thu Nov 27, 2014 3:46 pm

MOST TCGs are resourced based. Magic pretty much set the bar there.

If not resourced based, then it's usually deck based a la the old DBZ, Battletech and, I think, UFS. (Haven't played it but want to.)

That's really the way I'd go with it, if it were me.

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Post by killcarrion Thu Nov 27, 2014 3:58 pm

Yeah, I'd go with resource based. Resources like mana and energy adds a level of balance and cost that Yu-gioh never truly adopted. It was the unadulterated abuse of special summoning that ruined Yu-gi-oh for me and made it a convoluted mess of one turn kills and insurmountable swarming.

My first order of business to balance that game.....New rule #1 -Limiting Special Summons...maybe one per round.

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Post by Alexandra Thu Nov 27, 2014 4:01 pm

When you get past the top-tier stuff that Konami is trying to make money off of, the game is usually pretty decently balanced. We had a pretty format going from leading up to the release of Duelist Advent.

All limiting Special Summons will do is wreck a lot of deck types and make them completely unplayable.
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Post by beangraff Thu Nov 27, 2014 7:02 pm

Oh I get it.

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Post by killcarrion Thu Nov 27, 2014 10:02 pm

Alexandra wrote:When you get past the top-tier stuff that Konami is trying to make money off of, the game is usually pretty decently balanced. We had a pretty format going from leading up to the release of Duelist Advent.

All limiting Special Summons will do is wreck a lot of deck types and make them completely unplayable.

Step #2 - Introduce new cards that embrace the new formula to replace ruined decks. The next step involves making a new format that bans a lot of older sets but I would probably get fired from Konami before I get to that part.

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Post by Tatyina Thu Nov 27, 2014 10:10 pm

Step #1

Consider power creep when alpha testing your shit. >FFFF

It's almost IMPOSSIBLE to avoid it completely. A little may even be ok.

Don't let it run rampant or you break the game.

If you break the game don't turn your game into a fucking ARMS RACE to try and fix it.

Now while this mostly applies to TCGs it DOES apply universally to games.

I'M LOOKING AT YOU, GW >______________->


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Post by TheWamts Thu Nov 27, 2014 11:25 pm

Alexandra wrote:We don't talk about Qlis and Nekroz 'round these parts, boy. Neutral
Fiiiiiiiiine mom.

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Post by Kitten Fri Nov 28, 2014 9:16 am

what is power creep? what is GW?

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Post by Alexandra Fri Nov 28, 2014 9:23 am

Power creep is when new things in a game get stronger and stronger, making the old stuff obsolete. It's usually done on purpose to make players have to buy the new stuff to keep up with other players.

GW is Games Workshop, a company with good games but terrible power creep practices.
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